1. It being challenging but not too hard. By making the game creative not just an average shooter. Making each level more hard and enjoyable and having different goals on each level.
2. The game being too hard or too easy. Having the levels get nor easier or harder as the level increases. Making it not stand out and not making it creative or enjoyable.
Wednesday, 25 January 2012
Sploder Video Game-Design
1. A Physics puzzle kind of game
2. It will have platforms and moving enemies. It wont be a fighter or a flying game
3. The character will be controlled by the standared arrow keys or the "w,a,s,d" keys
4. To collect all the coins without getting killed
5. By having people play it
6. By letting people lay it
7. 1-2 Weeks
2. It will have platforms and moving enemies. It wont be a fighter or a flying game
3. The character will be controlled by the standared arrow keys or the "w,a,s,d" keys
4. To collect all the coins without getting killed
5. By having people play it
6. By letting people lay it
7. 1-2 Weeks
Monday, 23 January 2012
Sploder Game Plan
1.The first thing to do is to have a general idea of what the game is going to be like. This will make building the actual game easier.
2. Work hard and do what your suppose to do in class and not waste time
3. Anybody who wants to test it
4. Yes if it's a good idea
5. Having people test it and taking their opinions
2. Work hard and do what your suppose to do in class and not waste time
3. Anybody who wants to test it
4. Yes if it's a good idea
5. Having people test it and taking their opinions
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